![]() ![]() This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Aircraft Carrier Population Capacity cost reduced from 6 to 4.B25 Population Capacity cost reduced from 4 to 3.P47 Population Capacity cost reduced from 3 to 2.Campaign Map Population Capacity adjusted so more supporting units can be built in the early campaign.AI now uses Recon Runs less often, and on a wider variety of targets.while playing on greater difficulty levels. It is expected to see more aggressive behaviors from the A.I.Expect more combat at towns/cities like Potenza, Foggia, Ortona, and Anzio. These differ from Skirmish modes, which we hope will add more variety and replayability to the Italian Dynamic Campaign. ![]() attacks player towns where these missions exist. We expect a higher rate of defense missions triggered, which will occur when the A.I.Any newly made campaign saved on 1.0.7 will have much lower load times. Fixed campaign saves having a long loading time the further you progress into the campaign.Expect to see the AI sending companies into player territory, recapturing towns and attacking player companies. (Artificial Intelligence) will now be performing offensive behaviors more often on difficulties above standard and easy. ![]()
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